Locations

There are many locations in game, this wiki page will help you learn about all of these locations so you can better understand the world of Merithia. Below will start out with biomes and slowly delve deep into individual kingdoms.

The Plains Biome
Although being a plains biome it is not very flat instead having many rolling hills, steep green cliffs, and waterfalls. It rains quite frequently in the plains and due to it being in the middle of most of everything is experiences the seasons fall, winter, spring and summer. Being quite an ideal place for most races to live in, but the racial profiling of the plains is the main drawback.

Forests
The forests are a very mysterious place in the continent of Elderus. They contain many animals and flora, and also provide protection to races looking to be secluded from the world. This is also the place that would have less racial tension than other biomes, so most outlandish races would live here. This biome also experiences fall, winter, spring, and summer. The elves have also been thought to have built a small city in the trees of the forest, although they apparently barr any humans or any other races from visiting it.

Swamplands
The swamplands are amongst the most dangerous biomes in all of Merithia. These biomes contain bog, dangerous creatures, and deadly flora. Only the most tribal of races live here and there is no racism here, it is either kill or be killed. As for climate, it stays in the 60 and 70 degrees Fahrenheit marks and precipitates frequently to support all the flora life within the biome.

Deserts
The deserts are also considered one of the most dangerous biomes in Merithia. Not due to their dangerous creatures or flora (even though they are dangerous) but the smoldering heat that exceeds 105 degrees Fahrenheit. People have been known to die of the heat if they did not have the sufficient water to drink to survive the journey. Journey to where you ask? In the far west of the desert is a capital known as Blurinal, this capital mainly consists of exotic races such as turtfolk, elves, and orcs. They survive due to them being pushed up against The Lake of Orion. This sea sized lake provides an endless amount of water for the desert dwellers. Racism is abundant here towards the humans, and it should be noted that the nights get extremely cold.

The Mountains
The mountains are extremely cold climates high in the sky and the main landmark of the dwarves. The mountains on the eastern side of Elderus in this case are very steep and large, on the peaks of them the dwarves have built a series of bridges and mines within these peaks that lead down into the heart of the mountains. The mountains are extremely dangerous because one misstep and you are likely dead, not to mention dwarves are extremely racist to every other race except for their own. You should also keep in mind the temperatures go down into the negatives quite often.

The Jungles
The Jungles of Merithia are the Asahin peoples territory, these people live to the northernmost end of the jungle in a sort of fort, within this fort is a temple and a few other houses. As for the jungle itself, it is a very mysterious yet intriguing place, it is dark within the jungle but most of the flora has developed an ability to glow in the dark. As for the creatures, many of them are deadly in the rainforests, whether they be hiding in the trees or under the grounds below. Overall, any race should be weary of the jungles.

The Underground
Although not technically a biome, it does have its own climate, and the sheer size of the underground makes it worthy to be its own biome. The underground is a maze of many tunnels and holes leading from the world above, at the center of these tunnel systems is Unturas, a large underground city with no sunlight. Due to this, the underground is mainly home to the disgusting Ratfolk, but all the races are welcome to go to the lawless underground, usually getting into bar fights or even dying. It is said that once the Ratfolk clock hits 0, they all rise up and go to invade the other biomes.

Greldynsor
Greldynsor is the capital of the humans, it is located in the plains biome and is heavily based on racism and war-economy. It is quite a large city, having a poor district at the front gates, a middle class district, and then a noble district. After the noble district there is a seperate closed off space for the large palace. Overall Greldynsor is made up of predominantly peasants, bandits, and soldiers with nothing else to do in the cruel world. Their banner flies black and white colors with a yellow creature symbol in the middle.

Eledithmur
Eledithmur is the small woodland city of the elves, they do not live on the ground but high within the large Uridis trees connected by a series of bridges and platforms. They rarely travel out and prefer to dwell within their capital and continue living free of racism. The elves will go out of their way to be racist against all other races who try to enter the capital, even kicking them out if they are in a angry mood. The capital is heavily based on knowledge and nature. They fly a banner of green and brown with a tree symbol in the middle.

Assorted Dryad Tribes
Within the swamps assorted dryad tribes were set up to protect it from the elves and other races who constantly try to take it over for economic standing and power. The dryads are usually depicted as merciless by the other races, slaughtering innocents just to get bloodlust. That is simply not the case, dryads are very nature loving people and enjoy the finer things in life other than killing and slaughtering, all they want is their homes left alone. They usually live in grouped together wooden huts and tents guarding the borders. They do not fly banners.

Blurinal
Blurinal is the desert city that homes most if not all outlandish races that are usually barred from the human cities. Due to this, the Blurinal capital is HEAVILY racist towards humans, to the point where the guards even accuse them of false crimes and hand them. The punishments here are also severely harsher than many other kingdoms, common thieves even being put to death for their crimes. The economy is heavily based on their large water source and the fish they catch from this gigantic water source at the center of the continent. They fly a banner with the color tan and a weird symbol covering a lot of the flag thats black.

Brunkuor
Brunkuor is located on the mountains and is home to the dwarven peoples. They live on the peaks of the mountains and connect to them by bridges. These bridges lead to holes in the mountain that go down into huge mines that the dwarves have been using for centuries. As for the culture, they are a very stubborn race, thinking of the dwarves better than any other race in Merithia. Their economy is all on their mining business and how lucky they get with it. They fly a dark grey banner with a white symbol in the middle of it.

Asarinya
Asarinya is home to the Asahin sub race of the humans. They are extremely solitary and prefer to stay in Asarinya then to go venturing out of the jungle vicinities. Within this kingdom is an assortment of houses and in the center a large temple worshipping the god of war and the god of peace. More about these gods can be found on the god page of the wiki. They do not care about racially profiling and usually just worship their god and farm, although if they are attacked they will go to war if need be.

Unturas
Unturas is the large underground city home to the ratfolk, bandits, peasants, and just about any other race. They are extremely lawless but they do have royalty...the rat king has a huge army that he leads within the underground, and it is said that when the vermin clock hits 0, they all rise up from under the ground and go to plunder the other locations of Elderus. As for the people that live here, if you aren't a rat and live here you have a higher chance of your muscles breaking down due to a lack of vitamin D. If you are a ratfolk you are just fine due to the fact that you are a nocturnal creature. They fly a black banner with a red symbol of a rat on it.

The Elderus Bank
The Elderus bank is not aligned with any kingdom, and can be found on the northern border of the planes biome. They deal with all the currency of Elderus and any race may deposit their coins or prized possessions within. The bank has a sort of mutual agreement with all the kingdoms not to be hostile unless they are attacked. They have their own guards and all of them are paid a fair share do to the amount of money the bank makes. They fly a black banner with a yellow coin in the center of it.

Assorted Ruins and Independent Towns
Throughout Merithia are many ruins and towns that are not owned by any factions or groups, and are as such considered abandoned, with the reasons behind said abandonment varying. At times, factions may inhabit these ruins, though it likely being temporary, as they are mostly used as camps. Occasionally, however, a small faction or group may take control of said ruins, operating it as a pseudo-settlement; though they tend not to last that long due to an innumerable amount of reasons. There are also towns that do not work within the bounds of normal kingdoms, known largely as independent settlements. Usually, they are seen as unimportant to most factions due to their size, or lack thereof.