Currency

Overview
In total, there is four different types of coins in the game, and two different types of payment options in the game. They are all scaled out so that the economy will never be able to be ruined and the coins won't have to be changed 100 times. Below are the different things we have listed in this overview.

Greldynsor and Asahin Currencies
The Greldynsor and Asahin Kingdoms both work on a four coin currency startingting with bronze, and ending with platinum. These currencies are Graines, Orchards, and Solaires, with Solaires being the highest and Graines being the lowest. Below will be a in depth analysis on each currency. The currency goes from 10000-1000-100-10.

Aurons (Staff Vote)
Aurons are made by the church and given to royalty as gifts. These coins hold huge values and the royalty sometimes use it as favors to mercenaries and bandits alike. These Aurons pay for nearly anything in the entire Kingdom, but you can always use them once and you cant exchange them for other coins, making them highly impractical.

Solaires (1 Mod Approval)
Solaires are the most expensive of the currencies, and are only seen with nobles or people who have stolen it from nobles. Usually used to buy expensive armors and items from noble sections of the cities and capitals. It also should be kept in mind that Solaires are extremely rare to be seen and hard to steal, hence why they require approval.

Orchards
Orchards are the middle ground of the currencies, usually seeing merchants, mercenaries, and mid ranking guards make a few of these a week. So yes they are uncommon but not as rare as Solaires and Aurons. Pretty universal currency overall, and can be spent at most kingdoms.

Graines
Graines are the lowest coin in the game, usually seen with peasants and new guards to the military. A few of these can pay for a loaf of bread at best, and are made of rusty bronze. They are by far the most common coin in Merithia and can universally be used as change.

Underworld and Tribal Bartering
The Underworld and Tribal Bartering does not use the coin system as other civilized places use, they instead use a series of trading items for other items. The quality and worth of one item depends on the item you are giving the barterer and how fair they see the trade. Below I will be listing the trade tiers and what you can expect in each tier.

Tier V (3 Mod Approval)
Tier 5 is the highest of the tiers and will mainly consist of full plate, rare mineral weapons, magical weapons, expensive jewelry, and rare and ancient knowledge. Although these are not all the things in tier 5, it gives you a general idea of what you should trade for and what requires approval if you trade for it.

Tier IV (2 Mod Approval)
This tier consist of half plate, lesser amounts of rare minerals, rare weapons, nobleman clothings, lesser carat jewelry, and occasionally rare books. This tier is basically like tier 5 except that most of the items in it are lesser quality, although still very expensive.

Tier III
This tier consists of mostly pelts, mid tiered weapons, merchant clothing, and some low minerals. This tier does not require approval so use items that would not normally require approval. The moderators expect the playerbase to be responsible with the leeway we give you.

Tier II
This tier consists mainly of peasant items, low tiered weapons, peasant clothing, and very little amounts of minerals. This is where peasants would usually trade other low items and stolen items for other items.

Tier I
This is the first tier of trading and is the lowest of the low. This usually consist of broken or rusted weapons, rippled waterlogged clothing, very cheap trinkets, and stale bread that hold no useful value. This is where most if not all peasants would go to buy basic necessities.